Target unit's Countdown is decreased by 1.
Target creature gets +3 Attack until end of turn.
Your units have their [Move] increased by 1 until end of turn.
When enchanted unit you control is destroyed, increase Order by 1.
Remove all enchantments and [effects] from target unit.
Opponent units have their [Move] decreased by 1 until end of their turn.
Draw 1 structure scroll.
CREATURE: Human,Soldier
* Ranged attack
Other creatures you control on the same row have +1 Health.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
Target unit's Countdown is doubled.
SPELL: Displacement
Move target opponent unit to another tile on the same side.
Units on target tile and adjacent tiles have their Countdown increased by 1.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
Target unit is moved to a random adjacent tile. Draw 1 scroll.
* Armor 1
Enchanted unit gets +2 Health.
Enchanted unit's [base Countdown] is decreased by 1.
* Creature strike 2
Other creatures you control on the same row have +1 Attack.
STRUCTURE: Totem
Other units you control have +1 Health.
Target unit's Countdown is decreased by 3.
When enchanted unit you control is destroyed, draw 2 scrolls.
* Relentless
* Spiky 3
Target unit is returned to its owner's hand.
* Spiky 2
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.