CREATURE: Human
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
Target unit's Countdown is decreased by 1.
Target creature gets +3 Attack until end of turn.
Your units have their [Move] increased by 1 until end of turn.
When enchanted unit you control is destroyed, increase Order by 1.
Remove all enchantments and [effects] from target unit.
Opponent units have their [Move] decreased by 1 until end of their turn.
Draw 1 structure scroll.
* Magic resistance 1
* Resonance: [Heal] 2
CREATURE: Human,Soldier
* Ranged attack
Other creatures you control on the same row have +1 Health.
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
Target unit's Countdown is doubled.
SPELL: Displacement
Move target opponent unit to another tile on the same side.
Units on target tile and adjacent tiles have their Countdown increased by 1.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
* Armor 1
Enchanted unit gets +2 Health.
STRUCTURE: Wall
* Replenish
When enchanted unit takes damage, its Countdown is decreased by 1.
Other creatures you control on the same row have +1 Attack.
Target unit you control is returned to your hand, and your [current] Order is increased by the unit's cost.
All damage dealt to Waking Stones is reduced to 1.
* Relentless
* Spiky 3
Target unit is returned to its owner's hand.
* Spiky 2
CREATURE: Human,Knight
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.