When enchanted creature deals damage, it is [healed] by its Attack value.
1Ragged Wolfx3
CREATURE: Beast,Wolf
* Haste
1Vaettr of the Wildx3
CREATURE: Vaettr
While Vaettr of the Wild is in play, Growth is increased by 1.
2Kinfolk Bravex3
CREATURE: Human,Kinfolk
2Champion Ringx3
Enchanted unit gets +2 Attack.
2Stag Heartx3
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
2Outcast Rebelx3
CREATURE: Human,Rebel
* Inspiring: +1 Attack
2Earthbondx3
* Magic resistance 2
Enchanted unit gets +2 Health.
2Earthen Testamentx3
Enchanted units you control have their Countdown decreased by 2.
2Fjords of Vigorx3
SPELL: Lingering
* Linger: 4
Units you control costing 3 or less have +1 Attack.
3Death Cap Berserkx3
When Death Cap Berserk comes into play, and at the beginning of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 [magic damage].
3Earthborn Mysticx3
CREATURE: Human,Mystic
Enchanted creatures you control have +1 Attack. When Earthborn Mystic's Countdown is 0, you may reset its Countdown to draw an enchantment scroll. If you do, Earthborn Mystic is dealt 1 [pure damage].
3Vilda the Verdantx2
CREATURE: Human,Mystic
* Unique
* Ward
Vilda has +1 Attack for each enchantment on your side.
3Earthborn Keeperx3
CREATURE: Human
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
4Verdant Veilx2
Enchanted creature gets +3 Health. As long as its Health is no less than its [base Health], it has [Ward].
4Wetland Rangerx2
CREATURE: Human,Rebel
* Pillage: Your units get +1 Attack during your and your opponent's next turns.