9 | 15 | 17 | 3 | 0 | 6 | 0 | 0 | 0 |
|
|
|
|
|
|
|
|
|
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Deck used successfully vs Trial: Damage Enigma.
State Machine = no revnants.
Incideries helps to get ride of the contructs and also watcher/tombs.
Cheap ranged units for early board control with machinated and bombard
Redesign is really handy for killing the uniques, which seem to be the major threats. The 0/6 or the 2/4 are either dead or spark/thundersurgable.
36% Creatures (18) | 14% Structures (7) | 38% Spells (19) | 12% Enchantments (6) |
100% Energy (50) |