CREATURE: Automaton
Copper Automaton is destroyed after attacking.
STRUCTURE: Wall
When enchanted creature deals damage, units adjacent to its target are dealt 1 [magic damage].
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
SPELL: Destruction
Deal 1 [magic damage] to target tile and adjacent tiles.
Deal 2 [magic damage] to target unit.
When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Target creature's Attack and Health switch values.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted ranged creature gets [Piercing] and +1 Attack.
CREATURE: Human
* Pillage: Draw 1 structure scroll.
STRUCTURE: Artillery
* Lobber: 1 tile
Attacks a randomly selected tile on opponent's board.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Units deal double damage to idols until end of turn. If a unit destroys an idol this turn, draw 1 scroll.
* Piercing
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
CREATURE: Human,Reaver
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Target creature deals [magic damage] equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
* Unique
C'est du bon shit sa mère ! Le combo piercing et machinated nique tout, plein de bonne creature et quelques spells pour casser les couilles.
C'est du bon shit sa mère ! Le combo piercing et machinated nique tout, plein de bonne creature et quelques spells pour casser les couilles.