SPELL: Destruction
Deal 2 [magic damage] to target unit.
Enchanted ranged creature gets [Piercing] and +1 Attack.
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
STRUCTURE: Artillery
* Lobber: 1 tile
Attacks a randomly selected tile on opponent's board.
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
CREATURE: Human,Reaver
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
* Surge: 2 [magic damage] to X random opponent units.
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.