Target unit's Countdown is decreased by 1.
CREATURE: Automaton
Copper Automaton is destroyed after attacking.
Target creature gets +3 Attack until end of turn.
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
Target unit gets +2 Attack until end of turn. If that unit destroys another unit this turn, increase Energy by 1.
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
SPELL: Displacement
Move target opponent unit to another tile on the same side.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
CREATURE: Human,Soldier
* Creature strike 2
Other creatures you control on the same row have +1 Attack.
* Relentless
Wings Shield has [Armor] equal to the number of units behind it.
When Wings Captain's Countdown becomes 0, Wings Captain and adjacent Soldiers have their [Move] increased by 1 until end of turn.
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.