Remove all enchantments and [effects] from target unit.
1Bunnyx3
CREATURE: Beast,Bunny
If Bunny's Attack is 0, it will summon another Bunny in an adjacent tile instead of attacking.
1Pilgrim's Feetx2
When enchanted creature moves, it is [healed] by 2.
2Crown of Strengthx3
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
2Frost Galex3
SPELL: Destruction
Deal 1 [magic damage] to all units.
2Divine Markx3
When enchanted creature is destroyed, it is returned to owner's hand. If it was destroyed by damage from another unit, that unit is returned to its owner's hand.
2Roasted Bean Potionx3
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
2Stag Heartx3
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
2Untaintedx2
Enchanted unit has [Ward].
2Bountiful Timesx3
Summon a on target tile. Other Bunnies have their Countdown decreased by 2.
2Earthbondx3
* Magic resistance 2
Enchanted unit gets +2 Health.
3Death Cap Berserkx3
When Death Cap Berserk comes into play, and at the beginning of its turns, enchanted creature's Countdown is decreased by 2 and it is dealt 1 [magic damage].
3Unleash Inner Powerx3
Target creature's Attack is increased by its Health value. Its Health is then set to 2.
3Somata Shiftx3
Summon a random creature scroll from your library on target tile. Its Health is set to 2.
4Oak Bloodx3
Enchanted creature gets +6 Health.
4Verdant Veilx3
Enchanted creature gets +3 Health. As long as its Health is no less than its [base Health], it has [Ward].