Each time Aging Knight attacks, its [base Countdown] is increased by 1.
1Ripperx3
CREATURE: Human
2Potherx3
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
2Grisly Graftx1
Enchant creature you control. When Grisly Graft comes into play, sacrifice adjacent creatures. Enchanted creature gains Attack and Health equal to the number of creatures sacrificed.
2Roasted Bean Potionx2
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
2Wings Soldierx2
CREATURE: Human,Soldier
* Creature strike 2
2Ilmire Tribesmanx2
CREATURE: Human
2Cursed Presencex3
Target unit gets [Curse] 3.
2Bog Houndx3
CREATURE: Beast
* Dominion: +3 Attack
2Ducal Infantrymanx3
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
3Royal Skirmisherx3
CREATURE: Human,Soldier
* Relentless
3Harvesterx2
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
3Tempo Theftx2
Two target units switch Countdown values.
3Soul Stealx2
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
3Ilmire Rot Eaterx3
CREATURE: Beast
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
3Wings Shieldx3
CREATURE: Human,Soldier
Wings Shield has [Armor] equal to the number of units behind it.
4Stitcherx2
CREATURE: Human
When Stitcher's Countdown is 0, you may sacrifice target creature to give another target creature +2 Attack and +2 Health. If you do, Stitcher's Countdown is reset.