Waking Stones Wall

9 years by CuriousCat, for scrolls version: 0.133.0, with a Score of 0
Deck as image (WIP)
50
9 25 16 0 0 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Summons x3
1 Resonant Helm x3
1 Regeniture x3
2 Crown of Strength x3
2 Frost Wind x3
2 Kabonk x3
2 Pother x3
2 Transposition x1
2 Plate Armor x3
2 Faith Chains x3
2 Languid x3
2 Loyal Darkling x3
3 Waking Stones x3
3 Heritage x1
3 Decimation x3
3 Advantageous Outlook x3
3 Righteous Partisan x3
3 Infiltrate x3

This is a deck for defeating hard trials where the opponent has OP enchants or units. The key is to stall and cycle until you can get three waking stones out each with a resonant helm and various health buffs. The summons make it fairly easy to get the stones out, but it requires a bit of luck to get all 3 resonant helms out.  The deck doesn't always work - tick bombs or shearing shackles can ruin it. This deck is a variation of similar decks I've seen that is heavier on the draw to cycle faster, and updated for version 135 (righteous partisans are now good for both draw and stall). Use darklings, faith chains and decimations to win, but don't worry about that until your board is safe.  

12% Creatures (6) 6% Structures (3) 44% Spells (22) 38% Enchantments (19)
82% Order (41) 18% Decay (9)