The Wall Pt.9

9 years by Lomtre, for scrolls version: 1.0.0, with a Score of 0
Deck as image (WIP)
50
13 17 16 2 0 0 2 0 0
1 2 3 4 5 6 7 8 9
1 Elan Vital x3
1 Hymn x2
1 Eye of Eagle x3
1 Summons x2
1 Resonant Helm x3
2 Crown of Strength x2
2 Kabonk x3
2 Bloodboil x3
2 Faith Duty x3
2 Untainted x3
2 Earthbond x3
3 Death Cap Berserk x3
3 Waking Stones x3
3 Fierce Tactics x2
3 Earthborn Mystic x2
3 Infiltrate x3
3 Warding Stone x2
3 Vilda the Verdant x1
4 Verdant Veil x2
7 Imperial Resources x2

The Wall is not a fast deck.  It was primarily built to test a theory of indestructibility which I have since debunked.  It is vulnerable to very fast decks, especially agro, and to decks which have lobbers.

 

The goal of early play is to play waking stones with the enchantments necessary to keep them alive against your oppoenent.  Extra health, ward, and a resonant helm are highly recommended.  Faith duty can be placed upon them, but is better saved for the creatures.  There are only three creatures in the deck, and playing them without ward (specifically the verdant veil) is not recommended against most opponents.  With the remainder of the enchantments strengthening them and the spell to grant relentless as desired, these three creaures should be able to power through practically any obstacle.  A win post turn 25 is common.

6% Creatures (3) 10% Structures (5) 34% Spells (17) 50% Enchantments (25)
54% Growth (27) 46% Order (23)