Copper Automaton is destroyed after attacking.
* Ranged attack
* Surge: Target unit gets +X Attack until end of turn.
Enchanted unit gets +1 Attack. If Energy is 4 or more, enchanted unit gets +3 Health.
Deal 2 [magic damage] to target unit.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted melee creature gets [Relentless] and +1 Attack.
* Linger: 5
All units with [Pillage] have +2 Attack.
* Pillage: A random opponent unit is dealt 1 [physical damage].
* Linger: 8
When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
All units have their Countdown decreased by 1.
Pay 1 Growth to fully [heal] Gravelock Outcast.
* Lobber: 4 tiles
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
When Snargl Hunter destroys a non-Human creature, increase [current] Energy by 4 at the start of your next turn.
Pay 2 Energy: [Sift] 2 Gravelocks from your library, and draw 1 of them. Use this ability only if you have 0 scrolls in hand.
Each opponent unit is dealt 2 [magic damage] per attached enchantment.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Surge: 2 [magic damage] to X random opponent units.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
When Lockling Brood is targeted by a spell or enchantment, Lockling Brood is destroyed.
* Resonance: Snargl's Countdown is increased by 1.
When Uhu's Countdown is 0, you may reset its Countdown to increase [current] Energy by the number of Gravelocks you control.
Other Gravelocks you control have +1 Health.
When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1.
Modified for contest entry
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