Enchanted creature gets +1 Attack and +3 Health, and its [Move] is decreased by 1.
CREATURE: Beast,Wolf
* Haste
* Spiky 1
When enchanted unit you control is destroyed, summon an in its place.
SPELL: Lingering
* Linger: 5
When a creature comes into play, another [random] creature on the same side has its Countdown decreased by 1.
Enchanted unit gets +2 Attack and +2 Health. When Bear Paw comes into play, enchanted unit's Countdown is increased by 1.
STRUCTURE: Wall
* Regeneration 1
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
CREATURE: Human,Kinfolk
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed].
CREATURE: Vaettr
* Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 [pure damage].
When Nog Nest's Countdown becomes 0, Nog Nest is destroyed and 2 are summoned on adjacent tiles.
When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1.
SPELL: Displacement
Each opponent unit is moved to a random adjacent tile.
* Linger: 6
When a creature comes into play, increase owner's [current] Wild by 1.
CREATURE: Human,Mystic
* Unique
* Ward
Vilda has +1 Attack for each enchantment on your side.
CREATURE: Human
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
Summon a random creature scroll from your library on target tile. Its Health is set to 2.
When Brother of the Wolf's Countdown is 0, you may increase Countdown by 2 to summon a\n on an adjacent tile.
Enchanted creature gets +6 Health.
Enchanted creature gets +3 Health. As long as its Health is no less than its [base Health], it has [Ward].
* Relentless
Great Wolf gets +1 Attack for each other Wolf you control.
CREATURE: Beast
* Flying