Target unit's Countdown is decreased by 1.
Target creature gets +3 Attack until end of turn.
Your units have their [Move] increased by 1 until end of turn.
Remove all enchantments and [effects] from target unit.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
When enchanted creature moves, it is [healed] by 2.
STRUCTURE: Totem
When Countdown is 0, you may destroy all [Lingering] spells and [heal] adjacent units by 1. The Banner is dealt 2 [pure damage].
SPELL: Displacement
Switch places of two units you control. Draw 1 scroll.
CREATURE: Human,Soldier
* Creature strike 2
Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
SPELL: Lingering
* Linger: 4
All Knights have their Attack increased by the number of friendly units on the same row.
Units adjacent to Effigy of the Queen have [Magic resistance] 2.
* Dominion: Draw 1 Soldier scroll.
Draw 1 Knight scroll.
CREATURE: Human
Other creatures you control on the same row count as Knights.
Other creatures you control on the same row have +1 Attack.
Target unit is resummoned on the same tile. Its Countdown is set to its previous value.
[Sift] 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn.
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
Target unit's Countdown is increased by 2. Draw 1 scroll.
STRUCTURE: Wall
When Warding Stone is destroyed in combat, attacking unit is returned to owner's hand and you draw 1 scroll.
Enchanted creature gets +2 Attack. When enchanted creature\nis destroyed, a random adjacent creature gets Eternal Sword.
* Linger: 5
All Humans have +1 Attack and [Magic resistance] 1.
CREATURE: Human,Mystic
* Ranged attack
When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove all enchantments and effects from target unit.
* Linger: 3
When a unit is destroyed, it is resummoned on the same tile, and Aescalon Spires counts down by 1.
Wings Shield has [Armor] equal to the number of units behind it.
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
* Relentless
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.