For 3 rounds, damage dealt to enchanted unit is reduced to 1.
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
2Hired Smugglerx3
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
3Bombardx3
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3State Machinex3
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
3Scout Automatonx3
CREATURE: Automaton
* Ranged attack
* Armor 1
Other Automatons you control have +1 Attack.
3Replicatonx3
CREATURE: Automaton
* Ranged attack
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
3Power Tripx3
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
3Oculus Cannonx3
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Proximity Chargex3
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Sudden Eruptionx2
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
4Echomatonx3
CREATURE: Automaton
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
5Machine Chantx3
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
6Thunder Surgex1
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].