Death Magnetizers

9 years by clamlol, for scrolls version: 1.0.0, with a Score of 0
Deck as image (WIP)
50
17 30 0 3 0 0 0 0 0
1 2 3 4 5 6 7 8 9
1 Eye of Eagle x3
1 Tribal Memorial x2
1 Potion of Resistance x3
1 Vitriol Aura x3
1 Blast Strike x3
1 Pilgrim's Feet x3
2 Crown of Strength x3
2 Bear Paw x3
2 Plate Armor x3
2 Bloodboil x3
2 Champion Ring x3
2 Plating x3
2 Magnetizer x3
2 Caller's Bane x3
2 Untainted x3
2 Piercing Projectile x3
4 Verdant Veil x3

Since this deck relies pretty heavily on the opponent getting off to a bad start, it's really only good against the Medium and Easy AIs.  That said, there's nothing like the hilarity of a 10/1/10 Piercing Plating Ward double Blast Strike triple Caller's Bane Vitriol Aura Regenerating thing mowing down everything in its way.  The only real "strategy" is to make sure when you get a Magnetizer on the board you Ward it as soon as possible.

6% Creatures (3) 4% Structures (2) 6% Spells (3) 84% Enchantments (42)
28% Energy (14) 42% Growth (21) 30% Order (15)