11 | 14 | 10 | 9 | 3 | 3 | 0 | 0 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
offense | defense
******|****** 1 Crossbowman
Play back. Keep units in front. If front units are unavailable, place away from incoming attacks until countdown ready or when front units become available. If incoming attacks are unavoidable, bait your opponent's resources toward this high attack threat.
******|****** 1 Royal Infantryman*
Play back. Keep in row *formation
******|****** 2 Ducal Infantryman*
Play back or middle. Keep in row *formation
******|****** 2 Wings Soldier
Play back or middle.
******|****** 3 Royal Skirmisher
Play middle, back or front. Move back as health is reduced from incoming attacks. Place relentless attacks for annihilating as many opposing units in a single round.
******|****** 3 Royal Spearman
Play front. Defensive damaging; place in harms way to protect back units. Receive melee attacks while providing damage to the attacking unit.
******|****** 3 Wings Shield*
Play front. Keep in row *formation
******|****** 3 Wings Spear
Play front or middle.
******|****** 4 Ducal Skirmisher
Play front or middle. Move back as health is reduced from incoming attacks. Place relentless attacks for annihilating as many opposing units in a single round.
******|****** 4 Ducal Spearman
Play front. Defensive damaging; place in harms way to protect back units. Receive melee attacks while providing damage to the attacking unit.
******|****** 4 Wings Captain
Play front or middle and focus on the center, top-center or bottom-center rows. Move back as health is reduced from incoming attacks. Remember; this Captain can move units far away as well as bring them in.
******|****** 5 Wings Charger
Play middle, back or front. Move back as health is reduced from incoming attacks.
******|****** 6 Wings Cleaver
Play middle, back or front. Move back as health is reduced from incoming attacks. Place relentless attacks for annihilating as many opposing units in a single round.
Don't allow opponent to establish multiple piercing units.
Back, Middle, Front = Columns;
B | M | F | |
B | M | F | |
B | M | F | |
B | M | F | |
B | M | F |
Rows;
TOP |
TOP-CENTER |
CENTER |
BOT-CENTER |
BOTTOM |
Matches: 4 ; of which 4 =Ranked. (1=Early Rage Quits).
01 | 02 | Win | ||
01 | Loss |
Deck | Playr | Statistics on Average |
11 | # of rounds (match won) | |
22 | # of rounds (match lost) | |
14 |
13 | Damage dealt (idols) |
33 | 33 | Damage dealt (units) |
16 | 13 | Units played |
5 | 5 | Spells + Enchantments |
61 | 57 | Scrolls drawn |
4 | 3 | Highest damage |
Matches: 16 ; of which 3 =Daily Hard Trial and 13 =Skirmish.
01 | 01 | 01 | 02 | 01 | Win |
01 | 04 | 03 | 02 | Loss |
Deck | H..AI | Statistics on Average |
20 | # of rounds (match won) | |
15 | # of rounds (match lost) | |
23 |
25 | Damage dealt (idols) |
46 | 45 | Damage dealt (units) |
18 | 18 | Units played |
7 | 5 | Spells + Enchantments |
72 | 71 | Scrolls drawn |
5 | 5 | Highest damage |
Matches: 3 ; of which 3 =Daily Medium Trial.
02 | 01 | Win | ||
Loss |
Deck | M..AI | Statistics on Average |
10 | # of rounds (match won) | |
# of rounds (match lost) | ||
38 |
0 | Damage dealt (idols) |
14 | 29 | Damage dealt (units) |
13 | 6 | Units played |
3 | 4 | Spells + Enchantments |
35 | 35 | Scrolls drawn |
6 | 3 | Highest damage |
Matches: 3 ; of which 3 =Daily Easy Trial.
01 | 01 | 01 | Win | |
Loss |
Deck | E..AI | Statistics on Average |
11 | # of rounds (match won) | |
# of rounds (match lost) | ||
39 |
4 | Damage dealt (idols) |
27 | 14 | Damage dealt (units) |
11 | 7 | Units played |
5 | 4 | Spells + Enchantments |
44 | 34 | Scrolls drawn |
6 | 2 | Highest damage |
2015-01-11 - r1: Replaced (1) Royal Inspiration with (1) Powerbound.
2015-01-10 - Scrolls gathered. Soldiers Deck created.
twimc; Kudos to the developers of this website. I like it very much. Great job.
78% Creatures (39) | 20% Spells (10) | 2% Enchantments (1) |
100% Order (50) |
Royal Inspiration fails to offer any value to this deck and was swapped with Powerbound.
There's a tendency to struggle at the mid-late game with a lack of resources. I hope the 2nd Powerbound will alleviate some of the pressure and may provide a defense against a Human opponent. I suspect the AI opponents do not consider Powerbound a factor when planning an attack.