Linger Moar

9 years by K1110n, for scrolls version: 1.0.0, with a Score of 0
Deck as image (WIP)
50
3 15 17 6 3 3 3 0 0
1 2 3 4 5 6 7 8 9
1 Regeniture x3
2 Viscera Sage x3
2 Languid x3
2 Searing Shackles x3
2 Ilmire Tribesman x3
2 Loyal Darkling x3
3 Pillar of Disease x2
3 Brain Lice x3
3 Invocation Sentry x3
3 Rattle Hymn x3
3 Forbidden Ruins x3
3 Omen of Damnation x3
4 Blightbearer x3
4 Totem of Suffering x3
5 Oblivion Seeker x3
6 Halls of Oum Lasa x3
7 Reaping Mask x3

This deck is debatable as to whether it's ranked viable, I've been testing it and it seems like it could work much like miracle pudding. The problem is it's a decay draw deck that relies heavily on at least one invocation sentry. Every draw scroll is used to achieve that goal and to delay the enemy, the creatures are there to both slow down the aggro decks and to deal idol damage to help finish the game faster. I never play invocation sentry without having at least one lingering spell and I usually try to keep one or two in my hand if at all possible to maximize the potential that the sentry can have. Use unstable to ensure that the lowest health idols die. (Might right a more extensive guide if I win a few ranked games with it, right now it's close to it's complete phase)

30% Creatures (15) 16% Structures (8) 24% Spells (12) 30% Enchantments (15)
100% Decay (50)