Before attacking, Mire Shambler moves to a random adjacent tile.
1Shroud of Unlifex3
When Shroud of Unlife comes into play, enchanted creature becomes Undead. When enchanted creature is destroyed, a is summoned in its place.
1Scavenger Constructx2
STRUCTURE: Wall,Undead
When an adjacent unit is destroyed, Scavenger Construct gets +2 Health.
1Wicked Beingx3
* Unstable 2
1Ripperx3
CREATURE: Human
2Mire Cursex1
ENCHANTMENT: Destruction
Mire Curse deals 1 [poison damage] to adjacent creatures at the beginning of each of its turns.
2Languidx3
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
2Searing Shacklesx3
Enchanted unit deals 1 damage to the idol behind it at the end of each of its turns. When enchanted unit moves, it is dealt 2 [magic damage].
2Ilmire Tribesmanx3
CREATURE: Human
2Bog Houndx2
CREATURE: Beast
* Dominion: +3 Attack
2Loyal Darklingx3
CREATURE: Human
* Unstable 2
When Countdown is 0, you may sacrifice Loyal Darkling.
3Brain Licex3
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
3Ilmire Rot Eaterx1
CREATURE: Beast
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
3Forbidden Ruinsx3
SPELL: Lingering
* Linger: 5
All non-combat damage against idols is increased by 1.
4Infectious Blightx2
ENCHANTMENT: Destruction
When Infectious Blight comes into play, enchanted creature becomes [poisoned]. If it is destroyed by poison, a random creature on the same side gets Infectious Blight.
4Anima Conduitx3
STRUCTURE: Totem
Whenever a non- creature you control is destroyed, a Revenant is summoned adjacent to Anima Conduit, and Anima Conduit is dealt 1 [pure damage].
4Totem of Sufferingx3
STRUCTURE: Totem
When a creature you control is destroyed, the opposing idol on that row is dealt 1 damage.
5Oblivion Seekerx3
CREATURE: Human,Mystic
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
This is my construct deck. don't worry about your creatures dying, just make sure that you have the appropriate totem up or wicked being enchantment in your hand.
This is my construct deck. don't worry about your creatures dying, just make sure that you have the appropriate totem up or wicked being enchantment in your hand.