STRUCTURE: Wall
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
* Unstable 2
CREATURE: Human
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
* Ranged attack
* Pillage: Draw 1 structure scroll.
When Countdown is 0, you may sacrifice Loyal Darkling.
When Puppet Soldier is destroyed in combat, all units on the same row are destroyed.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
STRUCTURE: Totem
When a [Lingering] spell is played, a random opponent idol is dealt 2 damage.
SPELL: Lingering
* Linger: 5
All non-combat damage against idols is increased by 1.
* Linger: 4
When an opponent creature comes into play, a random idol on that side is dealt 1 damage.
At the beginning of your turns, increase [current] Energy by 2.
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Deal 2 [magic damage] to target unit. If that unit is destroyed, increase Decay by 1.
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.