Rusty Turtles

9 years by Solonarv, for scrolls version: 1.0.0, with a Score of 0
Deck as image (WIP)
50
8 13 11 9 5 4 0 0 0
1 2 3 4 5 6 7 8 9
1 Copper Automaton x3
1 Useless Contraption x3
1 Beetle Stone x2
2 Inferno Blast x1
2 Spark x3
2 Mire Curse x1
2 Languid x2
2 Energy Siphon x2
2 Watcher x1
2 Loyal Darkling x3
3 Bombard x1
3 Harvester x2
3 Charge Coil x3
3 Automata Forge x1
3 Machine Divinator x1
3 Electrify x1
3 Oculus Cannon x2
4 Burn x2
4 Ether Pump x2
4 Clock Library x2
4 Darkstrike x1
4 Solemn Giant x1
4 Metal Wonder x1
5 Cluster Hex x3
5 Machine Chant x2
6 Violent Dispersal x1
6 Cannon Automaton x3

Spam structures and big energy creatures on your board, pumps/coils and lots of removal keep the enemy board clear.

 

Kills mostly through big creatures (Cannon, Giant, Harvester) and direct idol damage. Don't get caught up too much with beetle stone spam.

 

You can probably switch out Cluster Hex and Mire Curse for some other removal.

 

I checked 'needs Wild', but you don't have to; 1-2 successful Darkstrikes and 1-2 Decay sacs will allow you to play each of the Decay scrolls in here, though ramping to 4 decay + wild is advisable for best beetle stone spam.

 

 

Disclaimer: This deck is horrible. It doesn't really live up to its idea, and it has shitty scrolls in it for the extremely simple reason that I didn't have and good scrolls when I made it. I won't update it, and the only reason it's even here is so people can point and laugh at me.

26% Creatures (13) 34% Structures (17) 30% Spells (15) 10% Enchantments (5)
68% Energy (34) 32% Decay (16)