Cheap Energy 2.0

9 years by danatron1, for scrolls version: 1.0.0, with a Score of 5
Deck as image (WIP)
50
6 14 17 7 0 5 0 1 0
1 2 3 4 5 6 7 8 9
1 Copper Automaton x3
1 Dust Runner x3
2 Spark x3
2 Iron Whip x3
2 Desperation x2
2 Machinated x1
2 Piercing Projectile x1
2 Hired Smuggler x1
2 Gun Automaton x3
3 Concentrate Fire x2
3 Bombard x2
3 Automata Forge x2
3 Storm Runner x3
3 Scout Automaton x1
3 Cannonetta x1
3 Power Trip x3
3 Boom Reaver x3
4 Burn x2
4 Blind Rage x2
4 Tempest Reaver x1
4 Hired Marksman x1
4 Sudden Eruption x1
6 Thunder Surge x1
6 Violent Dispersal x1
6 Cannon Automaton x3
8 Top Reaver Thea x1

After buying "Reaver's Revenge" and unlocking the starter you will be able to build this deck, do not go and buy it on the black market!

 

This deck takes the form of Ranged Energy, a powerful and consistent deck type that uses removal to control the board, and bombard to bring out the value in your ranged units. With 3 power trips you can make large plays early on as well as get Thea out, storm runner bombard machinated combo, sudden eruption, or just finish off the last idol with a 10 attack tempest reaver. Copper automatons are there to be played with iron whip for a hasted 5 damage, as well as scout automaton and automata forge to get the most out of the automaton synergy. Your ideal target for Piercing Projectile is Cannon automaton, and try to save violent dispersal for big units, or thunder surge for when they have a lot. For newer players, Blind Rage will do some serious work, although at higher ranks its more commonly avoided, so that will be something to remove once you start to improve it. Save power trips for sudden eruption if you start to fall behind, and otherwise build up a board full of automatons, and remember to pump your forges!

48% Creatures (24) 4% Structures (2) 40% Spells (20) 8% Enchantments (4)
100% Energy (50)