11 | 25 | 7 | 7 | 0 | 0 | 0 | 0 | 0 |
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This is variant of mystic punch.
The core is, as always, Earthborn Mystic + Vengeance Veil + Fleetness. I then threw in the Memorials to easily ramp to 2O or 1O/1W so I can play Veil + Fleetness; the Summons and Eye of Eagles are guaranteed to draw Mystic/Memorial, so they make that draw more reliable.
After that, I tossed in all growth enchantments I have (no, really) except Bear Paw because you kind of don't want to increase your Mystic's CD. On top of that, I splash Machination Mindset from Energy and Slithering Form from Decay so I actually get to hit idols. Bloodboil lets you pump your Mystic to ridiculous attack values (see here), and the +HP enchants in combination with Hymn allow ot to live through all the self-damage.
The game usually ends after the Mystic gets to 20-ish attack with Relentless, because at that point you will punch right through every row you set your Mystic on.
6% Creatures (3) | 6% Structures (3) | 20% Spells (10) | 68% Enchantments (34) |
4% Energy (2) | 52% Growth (26) | 38% Order (19) | 6% Decay (3) |
[/money][money][/money][money]