* Regeneration 2
When enchanted creature deals damage, it is [healed] by its Attack value.
Enchanted creature gets +1 Attack and +3 Health, and its [Move] is decreased by 1.
Draw 1 creature scroll.
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
STRUCTURE: Wall
* Regeneration 1
STRUCTURE: Totem
* Haste
When Vitality Well's Countdown becomes 0, units you control are [healed] by 1.
SPELL: Destruction
Deal 1 [magic damage] to all units.
Enchanted unit gets +1 Attack and +1 Health for each Stag Heart on the same side.
CREATURE: Human,Kinfolk
CREATURE: Beast
* Flying
CREATURE: Human,Rebel
* Inspiring: +1 Attack
Enchanted units you control have their Countdown decreased by 2.
CREATURE: Beast,Wolf
When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1.
Units you control get +2 Attack until end of turn.
* Replenish
CREATURE: Human
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
When Brother of the Wolf's Countdown is 0, you may increase Countdown by 2 to summon a\n on an adjacent tile.
Enchanted creature gets +6 Health.
* Pillage: Your units get +1 Attack during your and your opponent's next turns.
Enchanted unit gets +4 Attack.
* Taxing 2
Deal 3 [magic damage] to all structures and 2 [magic damage] to all creatures.