Copper Automaton is destroyed after attacking.
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
Deal 1 [magic damage] to target tile and adjacent tiles.
Deal 2 [magic damage] to target unit.
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
* Lobber: 4 tiles
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
Target creature deals [magic damage] equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
Deal 8 [magic damage] to target unit.
* Armor 1
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