Units on target tile and adjacent tiles are healed by 3.
Draw 1 creature scroll.
Target structure is dealt 2 [magic damage]. Increase Decay by 1.
SPELL: Lingering
* Linger: 5
When a creature comes into play, another [random] creature on the same side has its Countdown decreased by 1.
CREATURE: Human,Kinfolk
SPELL: Destruction
Deal 1 [magic damage] to all units.
Sacrifice target unit you control and add that unit's cost to your [current] resources.
CREATURE: Beast
* Flying
CREATURE: Human,Rebel
* Inspiring: +1 Attack
Sacrifice target Beast. Other Beasts you control have their Attack increased by that unit's Attack until end of turn, and become fully [healed].
Summon a on target tile. Other Bunnies have their Countdown decreased by 2.
Enchanted units you control have their Countdown decreased by 2.
* Linger: 4
Units you control costing 3 or less have +1 Attack.
SPELL: Displacement
Each opponent unit is moved to a random adjacent tile.
Units you control get +2 Attack until end of turn.
CREATURE: Human
When a creature comes into play adjacent to Wildling, Wildling is dealt 1 [pure damage] and gets +1 Attack.
Your melee creatures become [Relentless] until end of turn. Opponent ranged units get [Curse] 1 until end of turn.
* Linger: 6
When a creature comes into play, increase owner's [current] Wild by 1.
When a unit comes into play on your side, Earthborn Keeper gets +1 Attack until end of turn.
Summon a random creature scroll from your library on target tile. Its Health is set to 2.
When a creature comes into play on your side, Terrene Brute's Countdown is decreased by 1.
Sacrifice target creature you control and draw 3 scrolls.
Idols you control are healed by 1. Beasts get +2 Attack until end of turn. Draw 1 Beast.
Target tile and adjacent tiles. Summon three within the spell's area.
* Pillage: Your units get +1 Attack during your and your opponent's next turns.
Sacrifice target creature you control. Destroy all [Lingering] spells. Draw 2 creature scrolls.
Units you control have their Countdown decreased by 2.
* Taxing 2
Deal 3 [magic damage] to all structures and 2 [magic damage] to all creatures.
* Regeneration 1
When Berserker takes damage, Berserker's gets +1 Attack.
* Relentless
Kinfolk Jarl has +1 Attack for each adjacent creature.
Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2.
only good for growth users