CREATURE: Automaton
Copper Automaton is destroyed after attacking.
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
SPELL: Destruction
Deal 2 [magic damage] to target unit.
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
Target creature gets +2 Attack until end of turn for each opponent unit on the same row. It is then dealt 1 [magic damage].
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted ranged creature gets [Piercing] and +1 Attack.
CREATURE: Human
* Pillage: Draw 1 structure scroll.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Lobber: 4 tiles
* Armor 1
Other Automatons you control have +1 Attack.
* Piercing
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
CREATURE: Human,Reaver
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Target creature deals [magic damage] equal to its Countdown to adjacent units. Its Countdown is then increased by 1.
Tempest Reaver's Attack is increased by your [current] Energy resource.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Surge: 2 [magic damage] to X random opponent units.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
* Unique