Target unit's Countdown is decreased by 1.
Target creature gets +3 Attack until end of turn.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
STRUCTURE: Totem
All non-Human units get Countdown increased by 2 after attacking.
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
Target unit's Countdown is decreased by 3.
* Relentless
Target unit's Countdown is increased by 2. Draw 1 scroll.
CREATURE: Human,Mystic
* Ranged attack
When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove all enchantments and effects from target unit.
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
CREATURE: Human
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.
* Dominion: [Ward]
At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.