When enchanted structure is destroyed in combat, opponent units on the same row are dealt 2 [physical damage].
2Sparkx3
SPELL: Destruction
Deal 2 [magic damage] to target unit.
2Overdrivex2
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
2Tool Initiatex3
CREATURE: Human
When Tool Initiate's Countdown is 0, you may increase its Countdown by 1 to give target structure +1 Attack.
2Superchargedx2
When Supercharged comes into play, and at the beginning of each of enchanted unit's turns, enchanted unit makes a ranged attack dealing 1 [physical damage].
2Hired Smugglerx2
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
3Furyx1
All units have their Countdown decreased by 1.
3Bombardx2
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Automata Forgex3
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3State Machinex2
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
3Machine Divinatorx2
CREATURE: Human,Tribesman
Machine Divinator does not attack. Structures you control have +1 Health. When Machine Divinator's Countdown becomes 0, a [random] structure you control has its Countdown decreased by 1.
3Electrifyx3
SPELL: Destruction
Each structure you control makes a ranged attack dealing 2 [physical damage].
3Oculus Cannonx2
STRUCTURE: Artillery
* Piercing
* Ranged attack
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
3Skull Shrinex1
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Ether Pumpx3
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
4Solemn Giantx2
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
5Machine Chantx2
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.