Your units have their [Move] increased by 1 until end of turn.
* Magic resistance 1
* Resonance: [Heal] 2
When enchanted creature moves, it is [healed] by 2.
* Surge: Target unit gets +X Attack until end of turn.
STRUCTURE: Artillery
* Lobber: 4 tiles
Units attacked by Catapult of Goo have their Countdown increased by 2.
SPELL: Displacement
Move target opponent unit to another tile on the same side.
SPELL: Destruction
Deal 2 [magic damage] to target unit.
Target unit you control takes 2 [magic damage]. Your opponent's idol on that row is dealt 2 damage, and your idol is healed by 2.
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
CREATURE: Automaton
CREATURE: Human,Tribesman
STRUCTURE: Totem
Fulmination Conduit counts up instead of down at the beginning of its turn. You may sacrifice it to add its Countdown to your [current] Energy.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
CREATURE: Human,Reaver
Each structure you control makes a ranged attack dealing 2 [physical damage].
Each opponent unit is dealt 2 [magic damage] per attached enchantment.
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
CREATURE: Gravelock
When Lockling Brood is targeted by a spell or enchantment, Lockling Brood is destroyed.
CREATURE: Beast
* Resonance: Snargl's Countdown is increased by 1.
CREATURE: Human,Knight
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.