CREATURE: Beast,Wolf
* Haste
CREATURE: Human,Kinfolk
STRUCTURE: Totem
When Vitality Well's Countdown becomes 0, units you control are [healed] by 1.
CREATURE: Vaettr
* Pillage: Increase Growth by 1. Vengeful Vaettr is dealt 1 [pure damage].
When Mangy Wolf comes into play, other Wolf creatures you control have their Countdown decreased by 1.
Units you control get +2 Attack until end of turn.
Crone does not attack. When Crone is destroyed in combat, the attacking unit is destroyed.
When Breaker deals damage, it gets +1 Attack and +1 Health.
Sacrifice target creature you control and draw 3 scrolls.
Target tile and adjacent tiles. Summon three within the spell's area.
CREATURE: Human,Rebel
* Pillage: Your units get +1 Attack during your and your opponent's next turns.
When enchanted creature is destroyed, it's resummoned on the same tile. Its Countdown is set to 1.
Enchanted unit gets +4 Attack.
CREATURE: Beast,Bear
As long as opponent controls any Humans, Striped Fangbear is [Relentless] and has +3 Attack.
Units you control have their Countdown decreased by 2.
* Relentless
Great Wolf gets +1 Attack for each other Wolf you control.
* Inspiring: +1 Attack
Kinfolk Jarl has +1 Attack for each adjacent creature.
Units you control get +2 Attack until end of turn, and have their Countdown decreased by 2.
Insta poison removal. That's what vitality well is there for.
any particular reason you pick vitality well over nogs nest or druid burial ground? with crone and rat king i feel like you have enough chump blockers so that one of the other two could shine better in this deck.
Insta poison removal. That's what vitality well is there for.