CREATURE: Human
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
Target unit's Countdown is decreased by 1.
Remove all enchantments and [effects] from target unit.
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Health.
Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time.
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
Units on target tile and adjacent tiles have their Countdown increased by 1.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
* Armor 1
Enchanted unit gets +2 Health.
When Tethered Recruit is destroyed, increase Order by 1.
STRUCTURE: Totem
All non-Human units get Countdown increased by 2 after attacking.
All units get [Curse] 1 and +1 Attack until end of opponent's turn.
Target unit, and other units on the same side that share a subtype, get [Curse] 1.
SPELL: Lingering
* Linger: 3
Units you control have [Spiky] 2.
* Spiky 2
* Dominion: Spiky increased by 2.
Other creatures you control on the same row have +1 Attack.
Other units you control have +1 Health.
STRUCTURE: Wall
All damage dealt to Waking Stones is reduced to 1.
* Spiky 3
Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
Enchanted creature gets +2 Attack. When enchanted creature\nis destroyed, a random adjacent creature gets Eternal Sword.
CREATURE: Human,Mystic
* Ranged attack
When Wings Sorceress's Countdown is 0, you may reset its Countdown to remove all enchantments and effects from target unit.
Wings Shield has [Armor] equal to the number of units behind it.
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
CREATURE: Human,Knight
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
* Relentless
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.