Removal Recovery v1.0

9 years by clamlol, for scrolls version: 1.2.1, with a Score of 2
Deck as image (WIP)
50
3 18 11 6 9 3 0 0 0
1 2 3 4 5 6 7 8 9
1 Ragged Wolf x3
2 Kinfolk Brave x3
2 Vitality Well x3
2 Champion Ring x3
2 Stag Heart x3
2 Untainted x3
2 Vengeful Vaettr x3
3 Mangy Wolf x3
3 Crimson Bull x3
3 Earthborn Mystic x3
3 Vilda the Verdant x2
4 Brother of the Wolf x3
4 Striped Fangbear x3
5 Rallying x3
5 Great Wolf x3
5 Kinfolk Veteran x3
6 Sister of the Owl x3

An experimental anti-removal deck based around Ward and Vitality Well.  Works well against Energy and Decay.

 

Vitality Well

Creatures getting poisoned?  4-drops can't take another Thunder Surge?  Vitality Well to the rescue!

 

Untainted

If it were up to me, this scroll would also give +1 Health.  All the same, it's good for making sure that GW/BoTW/SotO you really need to not die... doesn't die.

 

Sister of the Owl

A strong, unBurnable creature.  The Owl is a good Stag Heart candidate.

 

Stag Heart

Buff your stuff!  Getting Stag Heart and Untainted on the same unit means subsequent Stag Hearts will be at least +2/+2.

 

Champion Ring

A half-Mirth is surprisingly useful in a low-cost deck.

 

Vilda the Verdant

What's better than having a bunch of enchantments that are likely to stick around for a while?  A unit that gains power from those enchantments!  Not to mention the fact that you won't need to use Untainted on her.

64% Creatures (32) 6% Structures (3) 12% Spells (6) 18% Enchantments (9)
100% Growth (50)