For 3 rounds, damage dealt to enchanted unit is reduced to 1.
Target unit's Attack is set to 0 until its next attack. It cannot be increased during this time.
Target creature's Attack and Health switch values.
Enchanted unit's Attack is decreased by 2. When Languid comes into play, draw 1 scroll.
When Energy Siphon comes into play, increase [current] Energy by 3. Enchanted creature gets -1 Attack and -1 Health.
CREATURE: Human
CREATURE: Beast
* Dominion: +3 Attack
CREATURE: Masked,Undead
* Relentless
Does not count down. When a creature is destroyed, Harvester's Countdown is decreased by 1.
ENCHANTMENT: Destruction
Enchanted creature becomes [poisoned]. When it is destroyed, draw 1 scroll.
SPELL: Destruction
Destroy target creature with health 2 or less. Summon a on a random tile on your side.
When a creature adjacent to Ilmire Rot Eater is destroyed, Ilmire Rot Eater gets +1 Attack and +1 Health.
CREATURE: Beast,Masked
* Poisonous
Each opponent unit is dealt 2 [magic damage] per attached enchantment.
* Taxing 1
Destroy target creature. Units you control are dealt 1 [magic damage].
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
CREATURE: Human,Mystic
* Ranged attack
When Oblivion Seeker is destroyed, draw 2 scrolls.
SPELL: Lingering
* Linger: 4
At the beginning of your turn, [sift] 3 random scrolls from your discard pile, and draw 1 of them.