For 3 rounds, damage dealt to enchanted unit is reduced to 1.
CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
SPELL: Destruction
Deal 2 [magic damage] to target unit.
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
CREATURE: Human
* Pillage: Draw 1 structure scroll.
CREATURE: Automaton
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Lobber: 4 tiles
* Piercing
STRUCTURE: Artillery
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
CREATURE: Human,Reaver
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
* Pillage: Immune to damage until the beginning of your next turn
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.