CREATURE: Gravelock
* Relentless
For 3 rounds, damage dealt to enchanted unit is reduced to 1.
SPELL: Destruction
Deal 2 [magic damage] to target unit.
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
* Pillage: A random opponent unit is dealt 1 [physical damage].
SPELL: Lingering
* Linger: 8
When a Gravelock you control is dealt damage, your other Gravelocks get +1 Attack until end of your turn.
All units have their Countdown decreased by 1.
Pay 1 Growth to fully [heal] Gravelock Outcast.
STRUCTURE: Wall
Pay 2 Energy: [Sift] 2 Gravelocks from your library, and draw 1 of them. Use this ability only if you have 0 scrolls in hand.
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
CREATURE: Human,Reaver
* Ranged attack
* Armor 1
Tempest Reaver's Attack is increased by your [current] Energy resource.
When Lockling Brood is targeted by a spell or enchantment, Lockling Brood is destroyed.
* Unique
When Uhu's Countdown is 0, you may reset its Countdown to increase [current] Energy by the number of Gravelocks you control.
Other Gravelocks you control have +1 Health.
Target unit and connected units are dealt 2 [magic damage].
Deal 8 [magic damage] to target unit.
When another Gravelock you control takes damage, Gravelock Freak's Countdown is decreased by 1.
Are Raiders good with hardly any way to increase attack value? Are Burrows good with no way to damage your own guy (whip/desperation)? Plating is just randomly useful?
Are Raiders good with hardly any way to increase attack value? Are Burrows good with no way to damage your own guy (whip/desperation)? Plating is just randomly useful?