CREATURE: Automaton
Copper Automaton is destroyed after attacking.
When enchanted creature deals damage, units adjacent to its target are dealt 1 [magic damage].
Enchanted ranged creature gets [Piercing] and +1 Attack.
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
All units have their Countdown decreased by 1.
Target Ranged or Lobber unit makes an extra attack after its next attack.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
CREATURE: Human,Tribesman
* Piercing
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
STRUCTURE: Artillery
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
When Hired Marksman's Countdown is 0, you may reset its Countdown to deal 3 [physical damage] to target creature.
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
CREATURE: Gravelock
Other Gravelocks you control have +1 Health.
* Armor 1