* Pillage: A random opponent unit is dealt 1 [physical damage].
2Controlled Lightningx1
Target unit you control makes a ranged attack, dealing [physical damage] equal to its Countdown.
3Charge Coilx3
STRUCTURE: Totem
When Charge Coil attacks, a random opponent unit is dealt 1 [physical damage].
3Automata Forgex2
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3State Machinex3
STRUCTURE: Totem
When a creature comes into play on opponent's side, State Machine deals 1 [magic damage] to that creature. When State Machine's Countdown becomes 0, it's destroyed.
3Power Tripx3
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
3Skull Shrinex2
SPELL: Lingering
* Linger: 4
At the beginning of your turns, increase [current] Energy by 2.
4Burnx3
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Solemn Giantx3
CREATURE: Automaton
Does not count down. Pay 2 Energy to decrease Countdown by 2.
4Sudden Eruptionx3
SPELL: Destruction
* Surge: 2 [magic damage] to X random opponent units.
4Echomatonx3
CREATURE: Automaton
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
4Metal Wonderx2
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
5Machine Chantx3
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
5Blast Automatonx3
CREATURE: Automaton
* Ranged attack
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
6Thunder Surgex2
SPELL: Destruction
Target unit and connected units are dealt 2 [magic damage].