SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
When Overdrive comes into play, and at the beginning of its turns, enchanted structure's Countdown is decreased by 2 and it is dealt 1 [magic damage].
CREATURE: Automaton
* Ranged attack
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Armor 1
Other Automatons you control have +1 Attack.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
STRUCTURE: Artillery
* Piercing
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
SPELL: Lingering
* Linger: 5
Unused Energy is added to your [current] Energy at the start of your next turn.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
STRUCTURE: Totem
When Ether Pump attacks, opponent's units are dealt 1 [physical damage].
* Surge: 2 [magic damage] to X random opponent units.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Surge: X other [random] structures you control have their Countdown decreased by 2.
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.
* Unique
Instead of attacking, Excogitator summons a on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Target unit and connected units are dealt 2 [magic damage].