Target unit's Countdown is decreased by 1.
Target creature gets +3 Attack until end of turn.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
CREATURE: Human,Soldier
* Spiky 2
* Dominion: Spiky increased by 2.
SPELL: Lingering
* Linger: 5
* Dominion: Units you control have +1 Attack
Other [Dominion] traits are active.
Your [Lingering] spells count up by 2, and your opponent's Lingering spells count down by 3.
CREATURE: Human
When Scout comes into play, [sift] 3 scrolls from your library. Choose one of them to put on top of your library.
Wings Shield has [Armor] equal to the number of units behind it.
* Dominion: Enchanted unit's Attack is increased by 5.
Enchanted unit gets +2 Health.
Expedition Guard has +1 Attack for each non-Human creature your opponent controls.
CREATURE: Beast
* Dominion: While Pack Fowl is in play, Wild is increased by 2.
* Relentless
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
When a Human you control deals damage to a unit, opponent's idol on that row is dealt 2 damage.