Necrolasa v2

9 years by MansOlson, for scrolls version: 1.3.1, with a Score of 0
Deck as image (WIP)
50
2 12 11 0 9 8 5 3 0
1 2 3 4 5 6 7 8 9
1 Ripper x2
2 Viscera Sage x3
2 Languid x3
2 Ilmire Tribesman x3
2 Infested Husk x3
3 Unbind x3
3 Brain Lice x3
3 Blightseed x2
3 Rattle Hymn x3
5 Oblivion Seeker x3
5 Irva, Voice of the Dead x3
5 Sleep Moratorium x3
6 Ilmire Witch Doctor x3
6 Halls of Oum Lasa x3
6 Oum Lasa High Guard x2
7 Necrogeddon x2
7 Reaping Mask x3
8 Nuru, Flesh-seamstress x3

Early

Ripper, Tribesman, Infested Husk, Languid and Brain Lice secure a small early game presence, but are not meant to move you towards a win.

 

Mid

At five to six resources, you'll be aiming to keep a few units alive, while looking for Moratorium and Halls of Oum Lasa. If you're lucky, you can get Nuru out turn 5. Remember to sacrifice Nurus, Reaping Masks, Necrogeddons, Oum Lasa High Guards and Witch Doctors, to let Moratorium fetch them when possible. If you have the chance, increasing your resources at this stage will definitely pay off later on.

 

Late

Moratorium lets you get excess resources to play the extra cards from Halls, eventually leading into excellent card draw (Reaping Mask'd Viscera Sages, Seekers, Halls, Languid, Lice, etc). Nuru with Dominion and Irva eventually turn your husks into strong finishers.

50% Creatures (25) 32% Spells (16) 18% Enchantments (9)
100% Decay (50)