2 | 12 | 11 | 0 | 9 | 8 | 5 | 3 | 0 |
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1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 |
Early
Ripper, Tribesman, Infested Husk, Languid and Brain Lice secure a small early game presence, but are not meant to move you towards a win.
Mid
At five to six resources, you'll be aiming to keep a few units alive, while looking for Moratorium and Halls of Oum Lasa. If you're lucky, you can get Nuru out turn 5. Remember to sacrifice Nurus, Reaping Masks, Necrogeddons, Oum Lasa High Guards and Witch Doctors, to let Moratorium fetch them when possible. If you have the chance, increasing your resources at this stage will definitely pay off later on.
Late
Moratorium lets you get excess resources to play the extra cards from Halls, eventually leading into excellent card draw (Reaping Mask'd Viscera Sages, Seekers, Halls, Languid, Lice, etc). Nuru with Dominion and Irva eventually turn your husks into strong finishers.
50% Creatures (25) | 32% Spells (16) | 18% Enchantments (9) |
100% Decay (50) |