CREATURE: Human
When Countdown is 0, you may sacrifice Sinmarked Zealot to deal 2 [magic damage] to target unit.
Target creature gets +3 Attack until end of turn.
When enchanted unit you control is destroyed, increase Order by 1.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
Target unit's Countdown is doubled.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
SPELL: Displacement
Target unit is moved to a random adjacent tile. Draw 1 scroll.
Switch places of two units you control. Draw 1 scroll.
CREATURE: Human,Mystic
* Ranged attack
Any unit hit by Magnetizer gets its Countdown increased by 1.
STRUCTURE: Totem
When Countdown is 0, you may reset its Countdown and increase Countdown of target creature you control by 2 to draw 1 scroll.
Enchanted unit's [base Countdown] is decreased by 1.
Enchanted unit's [base Countdown] is increased by 2. When Stifled Advance comes into play, enchanted unit's Countdown is increased by 2.
Frontmost and rearmost units on one side of target row switch places. Draw 1 scroll.
STRUCTURE: Artillery
* Lobber: 4 tiles
When Mangonel comes into play, your Mangonels' Countdowns are\nset to the lowest of any you control.
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
When Honorable General's Countdown becomes 0, adjacent units have their Countdown decreased by 2.
CREATURE: Human,Soldier
* Relentless
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.