Target unit's Countdown is decreased by 1.
Opponent units have their [Move] decreased by 1 until end of their turn.
* Dominion: +3 Attack
* Linger: 5
* Dominion: Units you control have +1 Attack
Other [Dominion] traits are active.
Other creatures you control on the same row have +1 Attack.
Your [Lingering] spells count up by 2, and your opponent's Lingering spells count down by 3.
When Scout comes into play, [sift] 3 scrolls from your library. Choose one of them to put on top of your library.
Target creature and connected creatures have their Countdown increased by 1. Any attached enchantments are destroyed.
* Dominion: +2 Attack and +3 Health.
[Sift] 3 scrolls from your library, and draw 1 of them. If it is a spell, Knights you control get +2 Attack until end of turn.
All opponent units with Countdown 1 or less have their Countdown increased by 2.
Target unit's Countdown is increased by 2. If Countdown is then 4 or more, increase Decay by 1.
Adjacent creatures have +1 Attack.
* Dominion: Enchanted unit's Attack is increased by 5.
Enchanted unit gets +2 Health.
* Dominion: While Pack Fowl is in play, Wild is increased by 2.
* Ranged attack
When Aes Moran Scholar comes into play, [sift] 3 scrolls from your library, and draw 1 of them.
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
* Dominion: [Ward]
At the end of your turn, if an opponent unit was destroyed in combat, draw 1 scroll.
It's a Dominion deck, with a splash of Decay.
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