CREATURE: Automaton
Copper Automaton is destroyed after attacking.
SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
Deal 1 [magic damage] to target tile and adjacent tiles.
Deal 2 [magic damage] to target unit.
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
Enchanted melee creature gets [Relentless] and +1 Attack.
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
Target unit you control makes a ranged attack, dealing [physical damage] equal to its Countdown.
* Ranged attack
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Armor 1
Other Automatons you control have +1 Attack.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Surge: 2 [magic damage] to X random opponent units.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Unique
Instead of attacking, Excogitator summons a on an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Target unit and connected units are dealt 2 [magic damage].