When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
1Ash Runnerx2
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
2Inferno Blastx1
SPELL: Destruction
Deal 1 [magic damage] to target tile and adjacent tiles.
2Sparkx2
SPELL: Destruction
Deal 2 [magic damage] to target unit.
2Golem Skinx1
When Golem Skin comes into play, enchanted creature gains Attack and Health equal to the number of structures you control. Structures you control take 1 [magic damage].
2Magma Packx2
When Magma Pack comes into play, enchanted unit's Attack is doubled. Enchanted unit is destroyed after attacking.
2Platingx3
* Replenish
Enchanted unit disregards next attack or damage taken. Plating is removed afterwards.
2Iron Whipx2
Deal 1 [magic damage] to target unit. It gets +1 Attack until end of turn, and its Countdown is decreased by 1.
2Metal Heartx2
Enchanted creature counts as an Automaton, and its Attack is increased by the number of other Automatons you control.
2Machinatedx1
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
2Gun Automatonx3
CREATURE: Automaton
* Ranged attack
3Machine Priestx1
CREATURE: Human,Tribesman
Machine Priest does not attack. Structures and Automatons you control have +1 Attack.
3Scattergunnerx2
CREATURE: Human,Tribesman
* Ranged attack
3Concentrate Firex2
Target Ranged or Lobber unit makes an extra attack after its next attack.
3Bombardx1
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
3Automata Forgex1
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
3Storm Runnerx1
CREATURE: Human,Tribesman
* Lobber: 4 tiles
3Scout Automatonx1
CREATURE: Automaton
* Ranged attack
* Armor 1
Other Automatons you control have +1 Attack.
3Cannonettax1
CREATURE: Human,Tribesman
* Piercing
* Ranged attack
3Power Tripx1
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
3Boom Reaverx2
CREATURE: Human,Reaver
* Ranged attack
4Burnx1
SPELL: Destruction
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
4Destroyerx2
STRUCTURE: Artillery
* Lobber: 4 tiles
4Proximity Chargex1
STRUCTURE: Wall
When destroyed in [melee combat], attacking unit is dealt 4 [physical damage]. When Proximity Charge comes into play, a copy is summoned adjacent to it.
4Clock Libraryx1
STRUCTURE: Totem
When Clock Library's Countdown becomes 0, it's destroyed and you draw 3 scrolls.
4Metal Wonderx1
STRUCTURE: Totem
When your opponent plays a spell or enchantment, Metal Wonder deals 2 damage to a random idol they control.
5Machine Chantx1
SPELL: Destruction
Deal [magic damage] to target unit equal to the number of structures you control. Increase Energy by 1.