Pillage 1.0

8 years by clamlol, for scrolls version: 1.3.1, with a Score of 0
Deck as image (WIP)
50
6 12 11 6 10 5 0 0 0
1 2 3 4 5 6 7 8 9
1 Dust Runner x3
1 Potency Burst x3
2 Machination Mindset x3
2 Fodder Pit x3
2 Gravelock Guard x3
2 Pickaxe Volunteer x3
3 Corrode x2
3 Siege Cracker x3
3 Snargl Hunter x3
3 Extractor Device x3
4 Burn x3
4 Battle Dance x3
5 Gravelock Elder x3
5 Ironclad Reaver x3
5 Ka Zum Driller x1
5 Blast Automaton x3
6 Thunder Surge x3
6 Gravelock Freak x2

What started out as a "screw the meta" deck has become by far my favorite deck to play.  It's definitely one of the more diverse momoresource decks out there in terms of scroll types and l abilities, and while it does have some nice scroll comboing power, it doesn't lean heavily on a single scroll combo, making it adaptable to different opponents.  My choices for scrolls are explained below.

 

Dust Runner: With the possible exception of Ripper, this is almost without a doubt the strongest 1-drop in the game.

Potency Burst: When this scroll was first announced, I thought, "Really?  More removal?"  But its flexibility is insane compated to Spark and Violent Dispersal, making it useful in all kinds of scenatios.

Fodder Pit: This scroll is bugged, it's actually only Linger 4.  However, considering Reaver's Treaty is also bugged in that it affects both sides and bricks the AI when played, this is the better choice.

Gravelock Guard: A Gravelock for the Elder with Pillage for Fodder Pit.  A strong turn 2 play.

Machination Mindset: I don't end up playing this scroll very often, but it's saved my life quite a few times.

Pickaxe volunteer: This scroll is AMAZING.  The it has 3 Health, 3 Attack, and can bring an idol to within 1-shot range.

Corrode: This scroll ends games.  Unfortunately it's bugged so Idol Strike abilities don't trigger twice, but it's still good.

Extractor Device: If the opponent moves away and you have something attacking an idol, this is a good scroll.  It also synergizes with Fodder Pit.

Siege Cracker: Now a 4-Health 3-drop, Siege Cracker is good at getting opponent units to move into its lane.

Snargl Hunter: Surprisingly, I've found this scroll to be more useful than Gravelock Outcast.  Energy doesn't really have any killer 3-drops, so I just went with this one and it's been working so far.

Battle Dance: The only CDR in the deck.  This deck has enough units that you shouldn't find it hard to connect all of them.

Burn: Burn.

Blast Auto: I like walls.

Gravelock Elder: A ranged 4/2/5.  Also brings your Guards out of Kinfolk Veteran/Burn range and makes your Freaks that much more formidable.

Ironclad Reaver: A melee 4/2/5 with Pillage.  A scary sight with Mach Mindset.

Ka Zum Driller: For taking down idols early; the anti-Late Game sctoll.  When I first made this deck, I only had one in my library, and the deck's been working fine, so I haven't bothered to add in any more.

Gravelock Freak: Like Blast Auto, a big bad wall.  Except no blast ability, no Armor, melee attack, more Health, more Attack, can be buffed by Elders, and has a nice CDR ability.

Thunder Surge: Thunder Surge.

clamlol

    I've made a slight edit to this deck: one of the Mach Mindsets is now a Supercharged.

    54% Creatures (27) 34% Spells (17) 12% Enchantments (6)
    100% Energy (50)