Target unit's Countdown is decreased by 1.
Enchanted unit gets +1 Attack and +2 Health, and counts as a Knight.
SPELL: Displacement
Move target opponent unit to another tile on the same side.
Target creature's Countdown is decreased by 1. Its [Move] is increased by 1 until end of turn.
SPELL: Lingering
* Linger: 4
All Knights have their Attack increased by the number of friendly units on the same row.
CREATURE: Human
Other creatures you control on the same row count as Knights.
CREATURE: Human,Soldier
Other creatures you control on the same row have +1 Attack.
* Spiky 3
Wings Shield has [Armor] equal to the number of units behind it.
CREATURE: Human,Mercenary
Adjacent creatures have +1 Attack.
CREATURE: Human,Knight
When Knight Scholar's Countdown is 0, you may reset its Countdown to draw 1 scroll.
As long as you have no more units than your opponent, Gallant Defender has [Armor] 2.
* Unique
* Resonance: Adjacent units get +1 Attack until end of turn.
* Spiky 2
When Royal Vanguard's Countdown becomes 0, adjacent units get +2 Attack until end of turn.
When Knight Sergeant's Countdown becomes 0, adjacent Knights have their Countdown decreased by 1.
Stormknight has [Move] 2.