CREATURE: Human,Tribesman
* Ranged attack
When Dust Runner deals damage to a creature with 3 or less Health, that creature is destroyed.
SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
Enchanted ranged creature gets [Piercing] and +1 Attack.
CREATURE: Human
* Pillage: Draw 1 structure scroll.
CREATURE: Automaton
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
* Lobber: 4 tiles
* Armor 1
Other Automatons you control have +1 Attack.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
STRUCTURE: Artillery
* Piercing
Does not count down. When an opponent unit moves to a tile on the same row as Oculus Cannon, Oculus Cannon's Countdown is set to 0.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
CREATURE: Human,Reaver
Tempest Reaver's Attack is increased by your [current] Energy resource.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
Target unit and connected units are dealt 2 [magic damage].