SPELL: Destruction
* Surge: Deal X [magic damage] to target unit.
Enchanted creature gets +5 Attack, and its [base Countdown] is doubled.
CREATURE: Human
* Ranged attack
* Pillage: Draw 1 structure scroll.
CREATURE: Automaton
When Canister Automaton is destroyed in [melee combat], its attacker is dealt 3 [physical damage].
Wind-up counts up instead of down at the beginning of its turn. Pay 3 Energy to increase Attack by Countdown until end of turn. Countdown is set to 0.
Ranged or Lobber units on target tile and adjacent tiles have their Countdown decreased by 2.
STRUCTURE: Forge
Instead of attacking, Automata Forge summons a \non an adjacent tile. Pay 3 Energy to decrease Countdown by 1.
CREATURE: Human,Tribesman
* Lobber: 4 tiles
* Armor 1
Other Automatons you control have +1 Attack.
When Replicaton is destroyed, return to owner's hand if your [current] Energy is 2 or more.
Increase [current] Energy by 6. If it is then 11 or more, draw 1 scroll.
* Pillage: Increase Energy by 1.
Deal 3 [magic damage] to target unit. If that unit is destroyed, draw 1 scroll.
Does not count down. Pay 2 Energy to decrease Countdown by 2.
* Surge: 2 [magic damage] to X random opponent units.
When an opponent plays a spell, Echomaton gets +2 Attack. When Echomaton is destroyed, if Attack is 3 or more, increase Energy by 1.
* Armor 2
When Blast Automaton damages an opponent unit in combat, adjacent units are dealt 1 [physical damage].
CREATURE: Human,Reaver
* Piercing
* Unique