Target unit's Countdown is decreased by 1.
Draw 1 structure scroll.
CREATURE: Human,Knight
Each time Aging Knight attacks, its [base Countdown] is increased by 1.
* Resonance: +2 Attack until end of turn.
SPELL: Destruction
Deal 1 [magic damage] to target unit. Draw 1 scroll.
CREATURE: Human,Soldier
* Spiky 2
* Dominion: Spiky increased by 2.
SPELL: Lingering
* Linger: 5
* Dominion: Units you control have +1 Attack
Other [Dominion] traits are active.
* Dominion: Draw 1 Soldier scroll.
Draw 1 Knight scroll.
CREATURE: Human
When Scout comes into play, [sift] 3 scrolls from your library. Choose one of them to put on top of your library.
Target unit is resummoned on the same tile. Its Countdown is set to its previous value.
Target unit you control is returned to your hand, and your [current] Order is increased by the unit's cost.
Two target units switch Countdown values.
When Righteous Partisan comes into play, if you have no more units than your opponent, draw 1 scroll.
CREATURE: Beast
* Dominion: While Pack Fowl is in play, Wild is increased by 2.
CREATURE: Human,Mystic
* Ranged attack
When Aes Moran Scholar comes into play, [sift] 3 scrolls from your library, and draw 1 of them.
STRUCTURE: Totem
* Unique
* Resonance: Adjacent units have their Countdown decreased by 1.
* Relentless
* Dominion: +3 Attack. [Base Countdown] is decreased by 1.
* Piercing
* Resonance: Arbalestier's Countdown is decreased by 1.
Draw 2 scrolls. Your idols are [healed] by 1. Increase Order by 1.
When a Human you control deals damage to a unit, opponent's idol on that row is dealt 2 damage.